TL;DR — One frozen dungeon, four boss wings: Bandos (Graardor), Armadyl (Kree'arra), Saradomin (Zilyana) and Zamorak (K'ril). Kill 40 followers of a god to open its boss door, bring an item of that god's alignment so the room doesn't melt you, and split the loot with the squad. Home of the Bandos set, Armadyl set, godswords, ACB and Staff of the dead. The single best "first team boss trip" in the game — and CluckSquad runs these regularly.
Entry
60 Agi/Str (Troll Stronghold)
Risk
Medium — bring a team
Getting in & the rules of the dungeon
- Entrance north of Trollheim (Troll Stronghold quest; 60 Agility or 60 Strength for the entry climbs). Later: Trollheim teleport or the Goblin Village spade shortcut.
- Everything in GWD is aggressive unless you wear that god's item (e.g. Bandos d'hide boots, Armadyl pendant, holy/unholy symbols). Wear one item per faction you'll walk past.
- Each wing has a skill gate: Bandos 70 Strength (hammer), Armadyl 70 Ranged (mith grapple + crossbow), Saradomin 70 Agility (rope), Zamorak 70 Hitpoints (icy water).
- Kill 40 followers of the wing's god, then the boss door opens. In the boss room, killcount resets when you leave — teams alternate "hopping" or use instances.
The four generals
| Wing | Boss | Attack styles | Chase drops |
| Bandos | General Graardor | Melee + ranged AoE | Bandos chestplate, tassets, hilt (BGS) |
| Armadyl | Kree'arra | Ranged + magic AoE (no melee possible) | Armadyl helm/chest/skirt, hilt (AGS) |
| Saradomin | Commander Zilyana | Fast melee + magic | Armadyl crossbow, Saradomin sword, hilt (SGS) |
| Zamorak | K'ril Tsutsaroth | Melee (poison) + magic | Staff of the dead, Zamorakian spear, hilt (ZGS) |
Your first trip: Bandos with the squad
Why Bandos first
Graardor is the most forgiving general, melee gear works fine, and the tassets/chestplate are the biggest straight upgrades for mid-game melee. Perfect 3–5 person clan trip.
The setup
Best melee you own + a Bandos item. One player "tanks" (takes boss aggro, prays Melee), everyone else prays Missiles against his ranged AoE and piles damage. Kill the three minions after the boss or tag them for extra loot rolls.
The rhythm
Get 40 KC on goblins/ogres outside → bank nothing, enter → rotate tank each kill as prayer drains → leave when supplies run low, split loot in
Discord. Use our
Loot Split calculator — it does the GE-tax math for you.
Kree'arra cannot be meleed — ranged/mage only. And Zilyana's magic attack hits through Protect from Magic's expectations (it's magic-based but melee-range fast) — she's the hardest of the four; do her last.
Solo & late-game notes
- All four are soloable at high levels with the right setups (chins/blowpipe Kree, lance Graardor, etc.) — but learn them in teams first, it's faster gp and way more fun.
- Instances cost gp but keep your killcount and privacy — worth it once trips get serious.
- Godswords come as hilt + 3 shards — shards drop in every wing; check hilt/set prices live on the Flip Finder.
- Plan kills-to-goal per boss on Boss Profit, and your dry odds on the Drop & Dry calculator.
Quick tips
- One god item per faction you pass = zero aggro walks. Cheap ones: Bandos boots, Armadyl pendant, holy symbol, unholy symbol.
- Ecumenical keys (Wilderness GWD) skip the 40 KC — great for quick boss attempts, risky to farm.
- Post your first tassets in Discord. It's the law. 🐔
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