The XP-vs-GP tradeoff, solved. A faster or profitable method still has a hidden cost: the gp it burns is gp you have to earn back. Set how much gp/hr you can make and the True time column adds "hours to earn the cost" on top of training hours — the highlighted row is the genuinely fastest route for you. Slide it and watch cheap-but-slow flip to fast-but-pricey.
Your money-making rate
Method
Lvl
XP / action
XP / hr
Actions to target
Time
Cost / profit to target
GP / XP
True time
Loading live prices…
XP-per-action values are exact game data. XP/hr are solid realistic averages (scaled by the Speed toggle), not sweatlord peaks. Cost/profit uses live GE prices with 2% sell tax; blank means the item isn't GE-traded (e.g. most gathering/combat). Negative gp/xp & green cost = the method makes money. Time shows hours (and days at 6h/day sessions).